Unit 11- Preparation For Progression In Creative Media



Research Into Universities and Other Options


After college, I'm going to have to make big decisions in what Ill do and how Ill progress onto my career. To aid my decision, I'll be conducting a lot of primary and secondary research and evaluation on many possible progression plans.


Thursday 12th September 2019

I went on the University of Portsmouth website and quite a few of its courses caught my eye.


University of Portsmouth


(U1)CREATIVE MEDIA TECHNOLOGIES BSc (Hons)


The University Of Portsmouth. (2014). Creative Media Technologies. [online] Available at: https://www.port.ac.uk/study/courses/bsc-hons-creative-media-technologies [Accessed 13 Nov. 2019].



This course appears to be a place where people with very broad and varied desires in entering the creative industry. Assisting anyone with different and creative ideas and helping them bloom. The examples of the areas they assist in are ones like using creative software like Adobe programs, coding games, and building websites.






What I like about this is because its broadness allows people without a fully distinct decision in what specific area they want to pursue, it has teachings of game coding and it leaves people open to learn multiple sub-skills.







The con of this course is also its broadness. Due to the fact that it will cater to many different topics, there may be instances where the work I will be things I'm not currently interested in. Such as website building.

Although after having a discussion with my family, we decided that it was best to stick to a University that is within London.

Thursday 25th October 2019

Kings Studio

Today, 3 people from Kings Studio came in to talk to us about their company and gave us interesting facts a knowledge about different jobs. Kings Studio is a mobile game company that have made many popular games like Candy Crush. I didn't manage to get to ask most of my questions, but I did take note of the many interesting things they said.





Jobs 


These are the few jobs they told us about. Most of them I knew about but didn't have a clear view of what they are.

Developer

Apparently, there is more than one type of Developer. There are Client Developers who code the front end of the game. Being responsible for how it plays and runs. Server Developers work on the things the player can't see. Responsible for where the game runs and for the different platforms it will be on. For example, they would be the people who allow games to be played online and also code the multiplayer options for them, and they would make sure the games ran on phones in the sake for Kings.

Both of these are very interesting jobs and I only knew about the Developers that make the code for the game itself from beforehand as I didn't realise there was a section dedicated to making sure the games operate on the platforms they go on. Further showing me how vast the gaming industry really is.

But for the most part, I'd be more interested in being a Client Developer. As I have had experience with being responsible with the coding for multiple game projects and I enjoyed doing it all.  This is differently one of the top few jobs I would definitely consider being.


Lead Designers/Directors

The lead Designers/Directors decide the overall vision of the games. Being responsible for how things look and play. They work in a small team making these decisions and then share it with the rest of the team.

I would be interested in this job as I also have had experience with being in leading roles in projects, having to pull the team together and guide everyone and it was a good feeling. I also am a person who likes to dissect things and things how they can improve and change not only my work but also things that I have a passion with like the games I play.


Technical Artist

A liaison between art and code, using knowledge of both to make both art and art creation. This job sounded interesting however it didn't fully understand when they explained it so I had to do some research on it before I made more of an opinion on it.

So I looked at the Kings official website to see their description of the job.

King.com. (2019). Technical Artist. [online] Available at: https://king.com/jobs/technical-artist-2355?breadcrumbs=/jobs&location=london [Accessed 25 Oct. 2019].






From what it says, it appears that a Technical Artist is someone who helps out both the coders and artists out possibly with things like making sure they both are balanced. This job sounds interesting as it entails skills and works from both parties, making the work vaster and provides many different things to do.





Internships

After talking about the various job roles, they told us about how they started at Kings which all started with Internships and from what I understand, is a learning program used to give undergraduates experience in working in their chosen fields. They began with an internship and managed to achieve full-time jobs.

I was highly intrigued by the idea of internships as they can provide a very accurate representation of how working in the field will be. So I went on the Kings website and researched on the ones there.

Through scrolling through the list and searches for various jobs in kings, I found one called Technology Internship. I looked at it and it appears that there are many different jobs under the Technology Internship title. Only a couple of them stated that there were opportunities in London.

King. (2019). Technology Internship. [online] Available at: https://king.com/jobs/technology-internship-2630?breadcrumbs=/jobs&location=london [Accessed 25 Oct. 2019].

Data Warehouse

This Internship appears to be people who help collect and handle the immense analytical data that King gets per second and providing this information to many other departments. While I find this job somewhat interesting, I don't believe I would enjoy data handling as my main job much fun at all as it's not where my current skills lie. It also appears to require people with experience with handling large data and any data handling I've done up to this point has been very minute.


Game Development

Game Developers appear to work on new and live games, helping to implant new features, game mechanics and technologies. Learning from each other as they use a vast amount of "technologies across the full stack". This is definitely an internship that I would like to start with if I had to choose as this is quite similar to a Developer as I would be dealing with the fronted of games, adding and improving ones that already exist and be a part of new ones. And I believe I can learn a lot from doing this, such as what goes behind the scenes where people think and execute new assets in games, the different and unique way people use scripting and many more things.


Saturday 23rd November 2019


Redbubble

From doing it for GCSE, I've been interested in Graphic Desing for a long time now. At first, I wanted my main job to be graphic design but it eventually morphed into the gaming industry. However, I'm still very interested in doing graphics in my spear time such as freelanced work.

Eventually, I stumbled across a site called Redbubble. Redbubble is a 3rd party site where artists can upload their work on various mediums such as phone cases, clothing, bags, prints and book covers. Once uploaded, people can come to the site to purchase the products with your design on it.

Sites like this are excellent for freelance graphic design and cons with its pros and cons.


Cons

Redbubble takes up to 80% of the sales

Redbubble doesn't promote your work

Prices of products are high, decreases the change of people buying them



Pros

Redbubble acts as your agent meaning they deal with the printing, mailing and converting with the buyers. Meaning the artist who uploads their work doesn't have to do anything else.

You get many different options to put your designs on, expanding on what your demographics can be.

It can be a great asset to your portfolio.

You can upload anything and not have to worry about it while passively gaining spending money.

I will definitely be using this site from now on. It's an excellent start to Freelanced Graphics and something to make some money off from work I'll be doing anyway. The cons are notable but still doesn't make it any less of a great platform. However, I will try to look at other 3rd part sites that are just like Redbubble that give a bigger percentage to the artists and have more agreeable prices with the products that people would be more likely to buy.



Escape Studios | Pearson College

From being informed about the taster day that was coming up, I looked up on Escapes Studio that is a subsidiary of Pearson College located in High Holborn. From looking at their website, it appeared that its main drive is one subjects related to the creative industry having 3 main subject areas, Games, Visual Arts and Animation.

It had a very good impression on me at first, the website looked clean and very presentable, and the game course sounded good, seemingly teaching students how to use Unreal Engine and ext.

However, upon taking a deeper look after some time, I started to find that the gaming core was mainly focused on the art side of games. Such as animations, modelling and environment. So I decided that before I apply or make a judgment, I had to go to the taster day first.

Eventually, I went to it. The building, exterior and interior, look very presentable, sophisticated and helped create a comfortable and intriguing environment. After a talk about the day, we were put into groups and taken through all of the 3 creative subjects and shown one of the programs they use in each while they talk about the courses.








The Visual Effects course appears to dabble on the visual media, providing skills of people like composers. We were shown the program Matrix 3 which is used to do stuff like replaying objects within videos. While the course is interesting, it's more for people who are interested in Film Production.










In the animation part, they showed us Autodex Mya, a 3D modelling program very similar to blender.  This course appears to mainly teach 3D animation but not specifically to games. However, in the 3rd year, they apparently get to choose what they do and some chose to help out the games students. I am interested in 3D animation and I will need to learn it more for personal projects I intend to do, its not a subject area I want to predominantly focus on.





The game course was as I expected. The workroom was large and filled with new and professional computers. We tried out using Unreal Engine which was very interesting and I intend to learn it one day. However, as I thought, the course focuses on the visuals of games, mainly on 3D environmental creation. The lecturer of the course stated himself that there's no character modelling, and no coding involved with this course. Anything like that had to be studied independently. While I would like to learn how to make stunning environments which will help complement my feature projects, this is not something I want to be learning for a whole course. I'm currently a little more interested in the coding side of games and I believe with will be the most useful for me. As being able to code will mean I won't be held back in the types of games I can make as I would know exactly how to design them. So despite Escapes Studio have a great environment and facilities, I don't believe that this course would be for me.


Kingston University

I emailed one of the visitors we had from Kings Studio to get their professional opinion on Universities recommendations. He responded very quickly, he stated, in the way, I described myself to him, that I probably looking for more of a Computer Game Design course which normally focuses more on code. I agreed with this and this helped narrow my choices down more. The recommendation he gave was Kingston University, stating that his co-worker used to go there and now works at King's as an indication of how effective the course can be.

When I looked at the Computer Game course on the Kingston website, it described how they teach both C# and C++ with Unity and Unreal Engine. This was the sort of thing I was looking for, as this not only teaches C# and Unity, meaning the skills I learn this year can develop. And learning Unreal engine along with C++ would also be very useful as its an industry-standard engine and will expand my technical knowledge on game design more, making me more appealing to companies in the future.

They also apparently don't just focus on coding with games but also in programming in general, like making applications.

From what the website said, this seems like a good core that would provide me with the knowledge I desire. However, my only concerns are that if its large focus on code could lead to the course not being that enjoyable. As there doesn't seem to be much other stuff that students will be doing with games such as visual/audio design. But I'll need to know more to make an opinion on that.






Progression Requirements

Any type of further education/job placement will have various types of requirements and/or qualifications to be accepted. So for every research, I do on possible pathways, I will review and note each requirement they have and determine if I can or already do meet up to them.

University of Portsmouth

(U1)CREATIVE MEDIA TECHNOLOGIES BSc (Hons)
























This course requires 112 points to include a minimum of 2 A levels, or equivalent. The current course I am on is equivalent to 3 A levels already and I'm intending to complete it so I would already have the 2 A level requirement ticked. And I will need to achieve at least a Merit to meet the 112 points requirement and I'm confident I can have that gare of higher. The other requirement is to have 3 or above GCSE at level C/4 that includes Maths and English. I already have 6 GCSE's that includes Math and English as well. So in retrospect, I would have the qualifications to go to this course if I chose.


Thursday 25th October 2019


Technical Artist

This job looks for Skills rather than requirements. There are multiple listed;

King.com. (2019). Technical Artist. [online] Available at: https://king.com/jobs/technical-artist-2355?breadcrumbs=/jobs&location=london [Accessed 25 Oct. 2019].


"Excellent knowledge of one major 3D software packages (Maya preferred)"

I'm already good and still developing with my skills on Blender, which is a major 3D software. I may also try to learn mya in the future. So this one would be ticked.

"Experience with character rigging for animation"

I have already rigged a walking animation on a model and will continue to do so for my future game projects. so this would be ticked.

"Excellent knowledge of 2D creation software (Photoshop etc)"

I'm experienced with Photoshop already, and I also can use programs like Construct 2 which is a 2D game making engine. So this would be ticked

"Previous experience creating mobile games preferable"

I have taken part in a game jam, where we aimed to make a mobile game. We managed to make a working product. However, it was mostly just uploaded to a 3rd part site and phones can just play them. So I haven't really made and exported a game specifically designed and formatted for phones. So this would be pending. I could complete this point with either maybe making one of my future tasks on this course, making a mobile game. Or I could do it as an independent project.

"Good knowledge of game engine workflows and an understanding of realtime rendering"

I've worked with two-game engines already and I know exactly of what I take to work on them. I have worked with rendering, but I'm not sure if I fully under the experience of realtime rendering. So this would be pending. I will probably experience this more as I use Blender and Unity more.

"Strong scripting ability (e.g. Python)"

I will be learning the code C# as I learn more about Unity. So this point is pending. I did use python a little bit in secondary school so I could possibly learn it again.

"Proven track record of both artistic and technical creativity with a passion for solving problems"

All the blogs I have made through this course can easily show themselves on my creative ability and drive while also displaying my problem-solving mindset as I have written about the many problems I've had.

"Understanding how to optimize games content for memory and performance"

I've never had to optimize any of my projects in order to improve for particular platforms, so this will have to develop through the course.

"Passion and drive to push visual quality or streamline workflows"

Once again, my blogs can provide evidence for this and possibly any Uni experiences (if I go Uni).

"Experience in creating various game content (animations/modelling/vfx etc)"

I have made different games and assisted in various assets and will continue to do so.

"A proactive communicator, willing to give and receive constructive feedback"

I can talk about the many group projects I've done, especially the whole class project we will be doing and show how much I can converse with others.

"An online portfolio demonstrating all aspects of your skills would be appreciated."

I've already got started on making a portfolio, and I will continue to evolve it as time goes on.

So for the most part, I have many of the requirements ticked already, with some being work in progress. So I believe by the time I finished education, I would have a good chance of achieving this job.





King: Technology Internship

King. (2019). Technology Internship. [online] Available at: https://king.com/jobs/technology-internship-2630?breadcrumbs=/jobs&location=london [Accessed 25 Oct. 2019].

This internship requires a few skills needed and some soft skills that are preferable.

 "Knowledge of C++ or C# "

I will be learning more about C# through the year and possibly more if I go University

"Experience using Unity or other game engines"

Just like C#, I will be using Unity throughout the year and thus will gain more and more experience with it.

"Excellent communication skills in English and great organisation skills"

From having to do a lot of housekeeping when dealing with many different files and projects, I have built up a lot of housekeeping skills.

"Creative problem-solving skills"

Using programs like Construct 2 where a lot of Debugging, troubleshooting and evaluation is required, I believe I've definitely built up a capable amount of problem-solving.

"The ability to work well, both autonomously, and as part of a larger team"

Doing many independent and group projects as helped me build up these skills as well.

"You should be pursuing, or have recently completed, an undergraduate or master’s degree in Computer Science, Game Development or a relevant subject"

This could possibly require me to go to Uni after Collage to fulfil this requirement to which I'm still debating over.

Overall, I appear I fit almost all of the preferred skills and the only I may have to go over is pursuing an undergraduate degree.


Redbubble

Due to the fact that Redbubble allows anyone to make accounts and upload their work, no requirements are needed to make a business on it. You just need a creative mind and know how to market your work.


Escape Studios | Pearson College

The retry requirements are a C/4 or above in English and Maths GCSE and with 2 A levels or Equivalent or be predicted it.  I already passed both GCSE subjects and I'm already predicted above a pass with mt A levels equivalent.

They also assess your portfolio but it appeared they're mot too heavy on it and happy to see any work related to the field and a desire to learn more.


Kingston University

Their entry requirements are quite generic. They simply want 112 UCAS points, 2 A levels or equivalent and about 5 GCSEs. All of which I have or will achieve.


UCAS Forms

In order to get a higher chance of being accepted in Universities, I made and compleated my UCAS application, labelling what 5 Universities I would like to go to.



Personal Strengths and Weaknesses


As a task to aid our ability to write out a CV, we had to fill out a skills audit, measuring our current skills and how we can improve.

Skills Audit





CV Writing







Personal Statment (1st Draft)


My ambition is to become a part of the creative industry, doing various jobs like animation and graphic/game design. This has inspired me to choose the course…………….... I believe it will assist in my developing skills and allow me to acquire an extra qualification for when I apply to related jobs in the future. I have been interested in the creative industry for a long time now since I was in high school.


I believe that this course will be an excellent challenge for me but I also believe that I am up for it. I have had experience with …………. before when doing my Level 3 course of Game Design And Animation where I did many different projects like………. These have helped me develop different skills such as……..


I have quite a few different hobbies which include, playing video games, drawing and watching many animated film and TV programs. Mainly ones that have originated from Japan. These all have a strong correlation to my required skills for the course, as they are all my muse for most of the work that I produce.


In my high school. I did the GCSE subject of Graphic Design, where we did 3 different projects, 1 related to London, one related to typography and another that was an expansion from the latter. All of them both introduced me to and helped build my skill with programs like Photoshop and develop my skill with graphic design. I learned how to make illustrations and posters. This is how I started being interested in the creative Industry.


In conclusion, I aspire to be a part of the creative interactive industry. I strongly believe this course will help me with my journey of achieving that goal as it will allow me to improve my …………… skills to a more professional level which is the main reason I chose to apply for this course.



Personal Statment (Final)

My ambition is to pursue a career in Game Development. This has inspired me to choose a course in Game Design as I believe it will assist me to develop my skills and allow me to acquire qualification for when I apply to related jobs in the future. I have been interested in the creative industry for a long time now since I was in secondary school. 

I believe that this course will be an excellent challenge for me but I believe that I am ready for it. I have excellent teamwork skills from the many group projects I’ve completed and I have a large amount of software in my skillset. Through my education, I’ve done many assignments which is where I developed my skills with applications such as Adobe Photoshop, Audition, Premiere and Animate. Being in my current course of Games Design and Animation, I have learnt a lot about games design and can use applications like Construct 2, Blender and Unity.

I have many different hobbies which include, playing video games, drawing and watching many animated film and TV programs. Especially those that have originated from Japan. These all have a strong correlation to my required skills for the course, as they are all my muse for most of the work that I produce. Playing games helps build my contextual knowledge of the key factors of games as I’m always analysing them and taking aspects of some to fit into the games I make. My drawing ability is continuously growing as I practice the fundamentals.

In conclusion, I aspire to be a part of the creative interactive industry. At this point, my current course which teaches me more about 3D game design/Animation, my drawing prowess and my critical knowledge of games in general. I strongly believe this course will help me with my journey of achieving that goal as it will allow me to improve my skills to a more professional level.





Portfolio

To provide evidence of my skills to assist me with my future interviews with Universities and Jobs, I made a Portfolio, presenting my best work and projects.




Interview Practice


Thursday 20th November 2019

When Unis and other pathways accept my applications, they will call us in for Interviews so they can decide whether they want us in or not. Thus, we will do different exercises to practice for this 


Today, we had 5 questions and responses prepared for mock interviews that we conducted as a class. During it, I received 3 different feedback on how I did.


Presentation
Most of them agree on how I presented myself very well, having good posture and confidence in the contextual knowledge I displayed.


Struggle To Answer Questions?

All agree I didn't struggle on any question and clearly showed I was prepared


Well Answered Questions
The questions that were said I gave a good response to, was talking about my strengths and weaknesses, showing knowledge about the Uni and explaining the programs I'm proficient with.

Improvements
As a whole, I appear what I need to work on in my interviewing skills are keeping my answers concise and direct, and also adding a lot more personal aspects in my responses. Such as more focus on my hobbies and how they can influence my course.


Overall, I agree with this feedback and I see them as all accurate. I believe I did very well, much better then I thought I would do. I believe I need to work on the way I speak and take my time to make sure I speak up and project myself well to help avoid stuttering and causing the interviewer to ask me to repeat myself.



Thursday 27th November 2019


Today as an extension to the last exercise, I've have taken part in another mock interview but this time with a teacher that I wasn't fully familiar with. He asked me various questions that were abstract and developed as my responses came.

For me, I believe I did really well. I used good posture that didn't break at any point, answered questions that I didn't even prepare or think about and expanded on all my points. And I believe I've improved on the way I speak in terms of how I projected my voiced and smoke clearly without many stutters. The best part of the interview was when I was asked about how I lead to game design as I enjoy answering and talking about that topic about me. However, one question he asked me did throw me off. Which was when I was asked where would I guide someone who knew nothing about the industry in terms of whats big. Unfortunately, my mind went blank at the moment as I didn't exactly know how to approach the question at the moment. This was the worst part of the interview.

Only after did I realise what I could have said, such as what types of games are more grossing and successful and what games themselves are getting the most attention and expand why. So I believe what I needed to do is further and define my theory study on games relevant to that question in order to prepare for my next interview.

Before coming to the interview, I was a bit anxious as I wouldn't have known what they were going to ask and I was worried about stumbling my words as I sometimes do. However, I believed I did very well and adapted to the random questions that were asked besides the one that I stumbled on as previously mentioned.

The teacher that was interviewing me gave me some written feedback based on how he believed I performed. Most of the feedback was positive, stating how I had good posture, answer questions well and made my skills and background clear. However, the only issue he had is the one that I had an issue answering, sating how he tried to glide me to answering and how he believes I would have been easy for me. I do agree with this and I believe with was quite a hiccup but I will still be working on my interviewing skills and responding to questions that catch me off grad.



Developing Progression Plans

My plans for next year is ever-developing and as do more and more research, thinking and analysing, It will change more and more.

Thursday 25th October 2019

From learning about Kings Studio, I have thought of a possible plan for what I may do.

When I leave college, I could go to a University, building up more of a portfolio, learning more about game engines and developing a more professional contextual knowledge of game design. Then after that, I can try to get in one of the Internships there (preferably the Technology one) to get used to Kings studio more and to develop my knowledge and skills further.

When the internship is done, I can possibly achieve a parttime job there for an x amount of time and then maybe move on to something more.

I believe that an Internship like Kings will be a great starting point in getting in the industry, as it seems like a fun place where I can learn a lot. And because making mobile games is less expansive than console games, it would have a much more beginner-friendly workload.

The Studio itself looks like a great environment and an excellent place to work. Apparently, some jobs have "Benefits" such as Developers getting 1 free game a month. And asking all of the speakers from King, It seems the work times are mainly Monday to Friday with all saying they work for 6- 8 hours. Meaning it very similar work time that I already have now so it will be easier to adapt there.

And overall, King seem like a fun place to work, they have meetings across the world to meet and collaborate with other companies and the staff sometimes play games with each other on certain days.

At the current moment, this is my best plan for what I'll do after College. 



1 Year Progression Plan

As I approach the point where I will be completing my time at college and will eventually be moving on, most likely to University. Because this is one of the biggest points that there will be in my life, is important to think about how the future will go.

All the Universities that I have applied to, Middlesex, Westminister, Kingston, Brunel and SAE Insitute have replied back to me. Surprisingly, all have given me a Conditional Offer without any need for an interview. All of them ask for almost the same thing, which being is to obtain the amount of UCAS points that would lead to merit and the end of this course with the exception for SAE which only asks for enough to get a Pass.

Each Uni has there unique factors that attract me to them.

SAE institute Computer Programing Course provides knowledge of both the coding languages C++ and C#  along with learning Unity and Unreal Engine. Both those languages and game engines are recognised and used throughout the industry and very common when it comes to game creation. So with my current ambition with being a developer, this can teach me a lot.  Also, due to the fact that its an accelerated course, its only 2 years at full time. This can have some downsides such as fewer holidays and more work to do each day. Which can be a difficult world to adjust to. However, the benefits to it are that I can save an extra year while also still earning a degree, it saves over £9200 tuition dept. Best of all, it will make sure all the work and information stays fresh in my mind and removes unnecessary learning and focuses on the things I need to learn. This will also allow me to get into the working mindset as in the working industry, they won't be holidays and breaks like there will be for college. So an intense course with a lot of confined work will emulate that and help me prepare for it.

Brunel has its game design course and its very similar to the one I'm on now. It teaches the principles of game design as a whole. After the first year, they allow more personalized modules based upon what the student wants to learn. They do teach basic knowledge of coding `if you chose to go that route. So its a good could go to learn about game design as a whole. But however, if I mainly want to pursue programming then its most probably not the best option as a lot of it will be theory-based work which won't assist much on that journey. In terms of the environment. Brunel is a lovely area. Its campus is large and has a lot of things within like shops and event areas.

Kingston and Westminister both teach the kinds of things I want to learn. But I need to determine which teaches them better, has a better environment and which would be the better choice overall.

In the next year, I expect to be possibly starting my first year in University, getting used to the change and starting to develop my knowledge in the art of game creation. My plans that will accompany my time at Uni are different activities, First I will do a ton of research on all the different possible avenues I could approach after I complete the course, mainly on game companies to determine which may be the best to go towards. Second, I will attempt to make short but polished personal projects in my spare time, using the skills I will learn and add them to boost my portfolio.




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